Remove some debugging println! macros and reorder InfoData
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12487b67b0
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1da12cab48
2 changed files with 3 additions and 4 deletions
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@ -80,6 +80,9 @@ pub struct VST_CREATE {
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#[derive(Deserialize, Serialize, Debug)]
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#[serde(untagged)]
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pub enum InfoData {
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/// Sent by the client to create a voice state.
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VST_CREATE(VST_CREATE),
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/// Request a channel to be created inside the voice server.
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///
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/// The Server MUST reply back with a CHANNEL_ASSIGN when resources are
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@ -108,9 +111,6 @@ pub enum InfoData {
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guild_id: Option<String>
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},
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/// Sent by the client to create a voice state.
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VST_CREATE(VST_CREATE),
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/// Sent by the server to indicate the success of a VST_CREATE.
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VST_DONE {
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/// User ID
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@ -220,7 +220,6 @@ async fn handle_conn(peer: SocketAddr, stream: TcpStream, redis_client: Client,
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},
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InfoType::CHANNEL_DESTROY => todo!(),
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InfoType::VST_CREATE => {
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println!("{:?} {:?}", &info.0, &info.1);
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if let InfoData::VST_CREATE(dn) = info.1 {
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let guild_id = dn.clone().guild_id.unwrap_or("dm".to_string());
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println!("Creating voice state for {} in {}", &dn.channel_id, &guild_id);
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