crush: avoid recursion if we have already collided
This saves us some cycles, but does not affect the placement result at all. This corresponds to ceph.git commit 4abb53d4f. Signed-off-by: Sage Weil <sage@inktank.com>
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@ -392,7 +392,7 @@ static int crush_choose(const struct crush_map *map,
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}
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}
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reject = 0;
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reject = 0;
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if (recurse_to_leaf) {
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if (!collide && recurse_to_leaf) {
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if (item < 0) {
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if (item < 0) {
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if (crush_choose(map,
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if (crush_choose(map,
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map->buckets[-1-item],
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map->buckets[-1-item],
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