pinctrl: remove superfluous optimization in pinctrl_select_state_locked
As Stephen Warren suggested, checking first if the setting->node entry is the first in the list or not is superfluous, as it is checked again in the list_for_each_entry bellow. So, remove it, the code will be simpler and lighter ! Signed-off-by: Richard Genoud <richard.genoud@gmail.com> Reviewed-by: Stephen Warren <swarren@nvidia.com> Signed-off-by: Linus Walleij <linus.walleij@linaro.org>
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1 changed files with 1 additions and 9 deletions
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@ -967,20 +967,12 @@ static int pinctrl_select_state_locked(struct pinctrl *p,
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unapply_new_state:
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unapply_new_state:
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dev_err(p->dev, "Error applying setting, reverse things back\n");
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dev_err(p->dev, "Error applying setting, reverse things back\n");
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/*
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* If the loop stopped on the 1st entry, nothing has been enabled,
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* so jump directly to the 2nd phase
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*/
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if (list_entry(&setting->node, typeof(*setting), node) ==
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list_first_entry(&state->settings, typeof(*setting), node))
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goto reapply_old_state;
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list_for_each_entry(setting2, &state->settings, node) {
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list_for_each_entry(setting2, &state->settings, node) {
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if (&setting2->node == &setting->node)
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if (&setting2->node == &setting->node)
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break;
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break;
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pinctrl_free_setting(true, setting2);
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pinctrl_free_setting(true, setting2);
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}
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}
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reapply_old_state:
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if (old_state) {
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if (old_state) {
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list_for_each_entry(setting, &old_state->settings, node) {
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list_for_each_entry(setting, &old_state->settings, node) {
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bool found = false;
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bool found = false;
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