drm/msm: Disable clocks when GPU is inactive

This patch addresses an issue in the GPU init sequence where
the clocks are turned on during the process but after the
init is complete the clocks are not turned off. Due to this,
the GPU clocks always have a refcount delta of 1 and never
get disabled later even when explicitly requested.

Change-Id: I40fa9a25cd86f5d39fbe6f6e3f83d6ab467d615f
Signed-off-by: Sharat Masetty <smasetty@codeaurora.org>
This commit is contained in:
Sharat Masetty 2017-08-17 11:20:48 +05:30
parent 93f66037ed
commit db67d1e70d

View file

@ -863,7 +863,14 @@ int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev,
gpu->dev = drm;
gpu->funcs = funcs;
gpu->name = name;
gpu->inactive = true;
/*
* Set the inactive flag to false, so that when the retire worker
* kicks in from the init path, it knows that it has to turn off the
* clocks. This should be fine to do since this is the init sequence
* and we have an init_lock in msm_open() to protect against bad things
* from happening.
*/
gpu->inactive = false;
INIT_LIST_HEAD(&gpu->active_list);
INIT_WORK(&gpu->retire_work, retire_worker);