Avoid the release of memory for dynamic fps PLL codes. The memory
is part of the continuous splash memory region and will be freed
eventually as part of the splash screen memory cleanup routine.
Change-Id: I67afb46057770298668ae5790637e8b4b08fd030
Signed-off-by: Padmanabhan Komanduru <pkomandu@codeaurora.org>
Model and configure MDSS DSI PLL using upstream clock framework
APIs. Add changes to define and register vco, divider, mux clcoks
as per common clock infrastructure.
Change-Id: Idc51070e2bb36d1a757d2714d2875a99901321a7
Signed-off-by: Sandeep Panda <spanda@codeaurora.org>