Program DDL register as part of sprite watermark programming for CHV and VLV. v2: Rename DRAIN_LATENCY_MAX by DRAIN_LATENCY_MASK v3: Addressed review comments by Ville - Changed Sprite DDL definitions to more generic to avoid multiple if-else - Changed bit masking to customary form - Changed to bitwise shorthand operator for sprite_dl assignment Signed-off-by: Gajanan Bhat <gajanan.bhat@intel.com> Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> |
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