The original comment that introduced it said:
commit 0009e46cd5
Author: Ben Widawsky <ben@bwidawsk.net>
Date: Fri Dec 6 14:11:02 2013 -0800
drm/i915: Track which ring a context ran on
Previously we dropped the association of a context to a ring. It is
however very important to know which ring a context ran on (we could
have reused the other member, but I was nitpicky).
This is very important when we switch address spaces, which unlike
context objects, do change per ring.
As an example, if we have:
RCS BCS
ctx A
ctx A
ctx B
ctx B
Without tracking the last ring B ran on, we wouldn't know to switch the
address space on BCS in the last row.
But this is not really true, because we are already checking to != from (with
"from" being = ring->last_context) and that should be enough to make sure we
switch to the right address space.
We would have a problem if we switched the context object for every ring (since
then we would fail to do it in some situations) but we only switch it for the
render ring, so we don't care.
Signed-off-by: Oscar Mateo <oscar.mateo@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html