Read out the current plane configuration at init time into a new
plane_config structure. This allows us to track any existing
framebuffers attached to the plane and potentially re-use them in our
fbdev code for a smooth handoff.
v2: update for new pitch_for_width function (Jesse)
comment how get_plane_config works with shared fbs (Jesse)
v3: s/ARGB/XRGB (Ville)
use pipesrc width/height (Ville)
fix fourcc comment (Bob)
use drm_format_plane_cpp (Ville)
v4: use fb for tracking fb data object (Ville)
v5: fix up gen2 pitch limits (Ville)
v6: read out stride as well (Daniel)
v7: split out init ordering changes (Daniel)
don't fetch config if !CONFIG_FB
v8: use proper height in get_plane_config (Chris)
v9: fix CONFIG_FB check for modular configs (Jani)
v10: add comment about stolen allocation stomping
v11: drop hw state readout hunk (Daniel)
v12: handle tiled BIOS fbs (Kristian)
pull out common bits (Jesse)
v13: move fb obj alloc out to _init
Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html