Avoid the release of memory for dynamic fps PLL codes. The memory is part of the continuous splash memory region and will be freed eventually as part of the splash screen memory cleanup routine. Change-Id: I67afb46057770298668ae5790637e8b4b08fd030 Signed-off-by: Padmanabhan Komanduru <pkomandu@codeaurora.org> |
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.. | ||
Kconfig | ||
Makefile | ||
mdss-dp-pll-14nm-util.c | ||
mdss-dp-pll-14nm.c | ||
mdss-dp-pll-14nm.h | ||
mdss-dp-pll.h | ||
mdss-dsi-pll-14nm-util.c | ||
mdss-dsi-pll-14nm.c | ||
mdss-dsi-pll-14nm.h | ||
mdss-dsi-pll.h | ||
mdss-hdmi-pll-8996.c | ||
mdss-hdmi-pll.h | ||
mdss-pll-util.c | ||
mdss-pll.c | ||
mdss-pll.h |