Sometimes generic driver code gets forcewake explicitly by
gen6_gt_force_wake_get(), which check forcewake_count before accessing
hardware. However the register access with gen8_write function access
low level hw accessors directly, ignoring the forcewake_count. This
leads to nested forcewake get from hardware, in ring init and possibly
elsewhere, causing forcewake ack clear errors and/or hangs.
Fix this by checking the forcewake count also in gen8_write
v2: Read side doesn't care about shadowed registers,
Remove __needs_put funkiness from gen8_write. (Ville)
Improved commit message.
References: https://bugs.freedesktop.org/show_bug.cgi?id=74007
Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
Cc: Ben Widawsky <benjamin.widawsky@intel.com>
Cc: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html