| game | ||
| src | ||
| .gitattributes | ||
| .gitignore | ||
| LICENSE | ||
| README.md | ||
| thirdpartylegalnotices.txt | ||
yipee
Build instructions
Windows
Requirements:
- Source SDK 2013 Multiplayer installed via Steam
- Visual Studio 2022 with the following workload and components:
- Desktop development with C++:
- MSVC v143 - VS 2022 C++ x64/x86 build tools (Latest)
- Windows 11 SDK (10.0.22621.0) or Windows 10 SDK (10.0.19041.1)
- Desktop development with C++:
- Python 3.13 or later
Inside the cloned directory, navigate to src, run:
createallprojects.bat
This will generate the Visual Studio project everything.sln which will be used to build your mod.
Then, on the menu bar, go to Build > Build Solution, and wait for everything to build.
You can then select the Client (yipee) project you wish to run, right click and select Set as Startup Project and hit the big green > Local Windows Debugger button on the tool bar in order to launch your mod.
The default launch options should be already filled in for the Release configuration.
Linux
Requirements:
- Source SDK 2013 Multiplayer installed via Steam
- podman
Inside the cloned directory, navigate to src, run:
./buildallprojects
This will build all the projects related to the SDK and your mods automatically against the Steam Runtime.
License
The SDK is licensed to users on a non-commercial basis under the SOURCE 1 SDK LICENSE, which is contained in the LICENSE file in the root of the repository.
For more information, see Distributing your Mod.